Games
TOUCH · MOBILE
Small game worlds with their own rules and real endings — built to be felt, not just finished.
Our own products
Small worlds. Useful things. Strange ideas.
What this is
Our own work, start to finish — not client projects. The systems side of Agemo keeps everything running; the Studio is where it comes out to play.
Ideas fall. Worlds form.
small worldsuseful thingsstrange ideasWhat is forming
Our first releases are in development. The Studio opens one product at a time.
TOUCH · MOBILE
Small game worlds with their own rules and real endings — built to be felt, not just finished.
IOS · ANDROID
Useful tools that respect your attention. They do one thing, clearly, and then get out of the way.
WEB · WHEREVER
Odd interactive ideas, shipped small to learn fast. Some grow into products. Some stay strange.
How Studio works